Spells
A build has up to 3 spells, no duplicates. Each school has its own level: at level 50, it unlocks its Mastery joker, which reduces the cooldown of the spells of that school.
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PyroOffensive - Burn enemies and set the ground ablaze
Fireball 15 s
Firebeam 60 s
Surcharge 50 s
Wisp 100 s
Finger Guns 80 s
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ElecUtility - Move fast and strike enemies with lightning
Strikes 20 s
Boing 15 s
Portal 10 s
Swap 25 s
Thunderstrike 100 s
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AcidOffensive - Slow enemies and corrode the battlefield
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VoodooUtility - Drain enemy life and support allies
Drain 25 s
Rescue 60 s
Corruption 35 s
Ritual 100 s
Doll 110 s
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CactusUtility - Control the battlefield by summoning helpful cacti
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FrostDefensive - Freeze enemies and reinforce your shield
Base cooldowns, without jokers or upgrades. They are not in the readable game files: they come from the community wikis.