Weapons
A build has a main weapon, a sidearm with its element, and a utility. The hero and each weapon have their own level, upgrade points and joker slots.
Hero
Main weapons
Quad CylinderShoots fine, feels fine, does fine.
A monument to mediocrity, but a very dependable one.
ShotgunWeirdly high fire rate for a shotgun, single-shell reloads, and a spread wildfires wish for. At last, a weapon that matches your aim.
Long RangerBuilt for unmatched accuracy and piercing shots, every miss dishonors centuries of craftsmanship. Try not to be disappointing.
MinigunOnce it spins up, this thing spews bullets nonstop. Technically stoppable, but you're a full-time bullet-slinger, not some quitter.
LeveredgeCrisp lever action, flawless precision, and rugged reloads.
Once used to win sickly goldfish at the fair, now wins gunfights.
KnucklesShort range, big impact.
Requires no ammo, no aim, and no thoughts.
LassoWhips enemies fast at a decent reach.
Some of them come back for more, and not out of spite.
Sidearms
RevolverReliable at all times, average at everything.
Peak choice for people who fear commitment.
BowFires bargain-bin arrows when you quick draw.
Bend it like you mean it to drop an explosive banger.
Dual RevolversHigh fire rate, bad accuracy, yet one reload sends both revolvers soaring into explosive usefulness. A miraculous jump from meh to mayhem.
BoomerangFlies out, bullies enemies for a while, then swings back for another round.
No ammo needed, perfect for an eco-friendly loadout.
Sheriff StarLaunches at high speed and slices enemies.
Justice has never been this low-effort.
BanjoSlow and weak attacks, some healing power.
Perfect for healing your allies while destroying their eardrums.
JetpackFly anywhere and crash down on your enemies.
What goes up must come down, preferably on someone.
Utilities
Ammo PackExplodes into ammo. More players means more bullets.
Family gatherings have never been so lucrative.
Bottle CrateExplodes into healing bottles.
Guaranteed to make you the most popular cowboy at the saloon.
Healing AreaExplodes on impact and creates a healing zone that lasts for a long time.
Smells like rotten soup, just like any proper grandma's remedy.
Impulse GrenadePeriodically generates shockwaves that push players away.
Allows you to reach heights your skill level never will.