Jokers
The 153 jokers of the game, by rarity. The hero, the main weapon and the sidearm each have their own joker slots: 14 unlocked by levels, plus 2 bought at the prestige shop. A joker costs as many slots as the dots on its card.
NORMAL 21
| Joker | Slots | Max | Effect | Equipped on |
|---|---|---|---|---|
| 1 | 2 | +5% attack and reload speed | Quad Cylinder, Revolver, Long Ranger, Dual Revolvers, Shotgun, and Leveredge | |
| 1 | 2 | +50% chance for attacks to make chicken sounds. Useless! | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, Boomerang, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 1 | 2 | Move faster and deal more damage as a dead ghost | Hero | |
| 1 | 2 | When you reload an empty clip, heal for 2 HP | Quad Cylinder, Revolver, Long Ranger, Shotgun, Leveredge, and Dual Revolvers | |
| 1 | 10 | +10% chance for enemies to drop 1 gold nugget upon death | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 1 | 1 | Healing bottles are 25% more effective on you | Hero | |
| 1 | 2 | +10% damage, but +30% gravity while the weapon is active | Quad Cylinder, Revolver, Long Ranger, Shotgun, Leveredge, Dual Revolvers, Sheriff Star, Knuckles, Banjo, Lasso, Minigun, Boomerang, and Jetpack | |
| 1 | 2 | You can revive your allies twice as fast | Hero | |
| 1 | 1 | +10% melee damage | Hero | |
| 1 | 2 | While at or below 30% HP, gain +30% move speed | Hero | |
| 1 | 2 | -5% gravity | Hero | |
| 1 | 1 | Automatically reload your weapon after casting a spell | Hero | |
| 1 | 1 | When you take HP damage, gain +20% damage for 3 sec. | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, Boomerang, and Jetpack | |
| 1 | 2 | +50% chance for weakspot hits to blow confetti. Useless! | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, and Leveredge | |
| 1 | 2 | +5% chance to spawn a pig on impact. Attack them to make them explode | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, Leveredge, Knuckles, Banjo, and Lasso | |
| 1 | 2 | +40% swap speed | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 1 | 1 | While at or below 30% HP, deal +30% damage | Hero | |
| 1 | 1 | Walking makes rubber duck noises. Useless! | Hero | |
| 1 | 8 | +50% hero glow. You're shining! Useless! | Hero | |
| 1 | 2 | +10% ammo bag | Hero | |
| 1 | 4 | +10% attack speed when aiming | Quad Cylinder, Revolver, Shotgun, Leveredge, and Long Ranger |
FINE 32
| Joker | Slots | Max | Effect | Equipped on |
|---|---|---|---|---|
| 2 | 2 | +2% chance to spawn an anti-gravity area when an enemy dies | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, Boomerang, and Jetpack | |
| 2 | 2 | +5% chance for weakspot hits to summon a healing ghost bell | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, and Leveredge | |
| 2 | 2 | +15% damage airborne | Hero | |
| 2 | 2 | +5% chance for a Cactus Mino to spawn when an enemy dies | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 2 | 2 | +1 Utility Ammo | Hero | |
| 2 | 1 | Reveals the position of the Wandering Trader and get a 20% discount. You deserve it | Hero | |
| 2 | 2 | +2 explosive bullets at the end of your magazine | Quad Cylinder, Long Ranger, Revolver, Leveredge, and Dual Revolvers | |
| 2 | 2 | +7% damage | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 2 | 2 | +20% reload speed | Quad Cylinder, Revolver, Long Ranger, Dual Revolvers, Shotgun, and Leveredge | |
| 2 | 2 | Taking HP damage grants +20% melee speed for 3 sec. | Hero | |
| 2 | 4 | Your bare hands hits are more powerful | Hero | |
| 2 | 1 | Melee kills on frozen enemies grant 2 shield points | Knuckles, Banjo, and Lasso | |
| 2 | 1 | Increase your acquired Gold by 20% at the end of a mission | Hero | |
| 2 | 1 | +20% jump height | Hero | |
| 2 | 2 | +10% chance to deal double damage per hit | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 2 | 1 | +15% melee range and hitbox size | Knuckles, Banjo, and Lasso | |
| 2 | 1 | Picking up a joker heals for a bonus +35HP | Hero | |
| 2 | 2 | +10% chance on hit to spawn damaging pickaxes on the target | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 2 | 2 | +10% chance for a speed-boosting ring to spawn when an enemy dies | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 2 | 1 | When HP hit, deal the same damage +15 back to the attacker | Hero | |
| 2 | 1 | Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.) | Hero | |
| 2 | 6 | +30% move speed when shooting | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, and Leveredge | |
| 2 | 6 | +50% move speed when reloading | Quad Cylinder, Revolver, Long Ranger, Dual Revolvers, Shotgun, and Leveredge | |
| 2 | 1 | After 10 sec. without taking damage, your shield is set to a minimum of 10 shield points | Hero | |
| 2 | 1 | Your primary weapon removes elements from enemies to instantly deal 10 damage | Quad Cylinder, Long Ranger, Minigun, Leveredge, Shotgun, Knuckles, and Lasso | |
| 2 | 2 | +10% chance for a shroom to spawn when an enemy dies | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Boomerang, Sheriff Star, Leveredge, Knuckles, Banjo, and Lasso | |
| 2 | 2 | Gain +25% accuracy, but -10% attack speed | Quad Cylinder, Revolver, Dual Revolvers, Shotgun, and Minigun | |
| 2 | 1 | Increase your acquired Souls by 20% at the end of a mission | Hero | |
| 2 | 2 | Increased pick up range and heals for +2 HP when picking up a soul | Hero | |
| 2 | 2 | +10% move speed | Hero | |
| 2 | 2 | Your first hit after equipping a weapon deals 30% more damage | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, Bow, Sheriff Star, Leveredge, Knuckles, Banjo, and Lasso | |
| 2 | 2 | +7 HP | Hero |
PRIME 27
| Joker | Slots | Max | Effect | Equipped on |
|---|---|---|---|---|
| 3 | 2 | +5% chance for enemies to drop an ammo box upon death | Quad Cylinder, Revolver, Long Ranger, Minigun, Bow, Dual Revolvers, Boomerang, Sheriff Star, Leveredge, Shotgun, Knuckles, Banjo, Lasso, and Jetpack | |
| 3 | 1 | -10% spell cooldown | Hero | |
| 3 | 2 | +15% damage while shielded | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, Sheriff Star, Boomerang, Knuckles, Banjo, Lasso, and Jetpack | |
| 3 | 2 | Gain up to +50% melee damage as your HP gets lower | Knuckles, Banjo, and Lasso | |
| 3 | 1 | Melee kills grant a stacking +5% melee speed for 5 sec., up to +50% | Knuckles, Banjo, and Lasso | |
| 3 | 2 | Gain +1 HP for every 15 Gold in your mission inventory, up to +20 HP | Hero | |
| 3 | 2 | +20% damage, but +15% gravity | Hero | |
| 3 | 2 | The first 25% of your clip deals +20% damage | Quad Cylinder, Shotgun, Long Ranger, Minigun, Revolver, Dual Revolvers, Leveredge, and Jetpack | |
| 3 | 1 | Gain +30% movement speed. Your horse does not want to be with you | Hero | |
| 3 | 2 | +5% chance for your hits to cause an explosion (Acid) | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Bow, Sheriff Star, Boomerang, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 3 | 2 | +5% chance for your hits to cause an explosion (Elec) | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Bow, Sheriff Star, Boomerang, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 3 | 2 | +5% chance for your hits to cause an explosion (Frost) | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Bow, Sheriff Star, Boomerang, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 3 | 2 | +5% chance for your hits to cause an explosion (Pyro) | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Bow, Sheriff Star, Boomerang, Leveredge, Knuckles, Banjo, Lasso, and Jetpack | |
| 3 | 1 | While at or below 30% HP, your hits are electrified | Hero | |
| 3 | 1 | Reduce all damage taken by 10% when shielded | Hero | |
| 3 | 2 | While at full HP, gain +20% move speed, reload speed, and attack speed | Hero | |
| 3 | 1 | Upon reaching 25% HP, gain +50 shield (cooldown: 60 sec.) | Hero | |
| 3 | 1 | Ammo pickups are disabled. Gain 10% of max ammo every 12 sec. | Hero | |
| 3 | 2 | Passively regain 0.5 HP per second while near allies | Hero | |
| 3 | 1 | +20% attack speed | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, Sheriff Star, Knuckles, Banjo, and Lasso | |
| 3 | 2 | Gain 5% reload speed on kill for 10 sec., up to 100% | Quad Cylinder, Shotgun, Long Ranger, Leveredge, Revolver, and Dual Revolvers | |
| 3 | 2 | Reloading an empty clip is 50% faster | Quad Cylinder, Revolver, Long Ranger, Dual Revolvers, Shotgun, and Leveredge | |
| 3 | 2 | +20% weakspot damage | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, and Sheriff Star | |
| 3 | 2 | Picking up a soul grants 20% damage and reload speed for 5 sec. | Hero | |
| 3 | 1 | +20% chance that opening a chest gives you a random Joker | Hero | |
| 3 | 2 | +35% weakspot damage, but -20% regular hits damage | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, and Sheriff Star | |
| 3 | 4 | +20% chance to get your ammo back after a weakspot hit | Quad Cylinder, Revolver, Long Ranger, Minigun, Dual Revolvers, Shotgun, and Leveredge |
MYTHIC 25
| Joker | Slots | Max | Effect | Equipped on |
|---|---|---|---|---|
| 4 | 1 | Gain -10% Acid spells cooldown per equipped Acid spell | Hero | |
| 4 | 1 | Gain -10% Cactus spells cooldown per equipped Cactus spell | Hero | |
| 4 | 1 | Your melee attacks freeze enemies, consuming 3 shield points per enemy | Hero | |
| 4 | 1 | Grants +25% weapon damage, but reloading now wastes unused ammo | Quad Cylinder, Long Ranger, and Revolver | |
| 4 | 1 | Your shield decreases 30% less quickly | Hero | |
| 4 | 2 | Melee kills heal you for 2 HP | Knuckles, Banjo, and Lasso | |
| 4 | 1 | Gain -10% Elec spells cooldown per equipped Elec spell | Hero | |
| 4 | 1 | Your hits instantly kill enemies below 20% HP, except elites and bosses | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, Sheriff Star, Knuckles, Boomerang, Banjo, Lasso, and Jetpack | |
| 4 | 2 | +1 Jump | Hero | |
| 4 | 1 | Gain -10% Frost spells cooldown per equipped Frost spell | Hero | |
| 4 | 1 | +30% weakspot damage | Quad Cylinder, Shotgun, Long Ranger, Minigun, Revolver, Dual Revolvers, Bow, Sheriff Star, and Leveredge | |
| 4 | 1 | Heal 0.75 HP per second for 20 sec. after being hit | Hero | |
| 4 | 1 | +15% chance that collecting a Joker makes another random one appear | Hero | |
| 4 | 1 | Gain +1 HP for each active Joker | Hero | |
| 4 | 1 | While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal | Hero | |
| 4 | 2 | Kills heal you for 2 HP, but max. HP is reduced by 30% | Hero | |
| 4 | 2 | -25% gravity | Hero | |
| 4 | 1 | Gain -10% Pyro spells cooldown per equipped Pyro spell | Hero | |
| 4 | 2 | After your shield absorbs a hit, your next attack deals +100% damage | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, Sheriff Star, Boomerang, Knuckles, Banjo, and Lasso | |
| 4 | 1 | Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.) | Hero | |
| 4 | 1 | Melee kills grant you 1 shield points | Knuckles, Banjo, and Lasso | |
| 4 | 1 | Reduce all damage taken by 20%, but receive -30% healing | Hero | |
| 4 | 1 | Excess healing converts into shield points, up to +15 SP | Hero | |
| 4 | 1 | Gain -10% Voodoo spells cooldown per equipped Voodoo spell | Hero | |
| 4 | 1 | Gain -30% spell cooldown, but -30% HP | Hero |
LEGENDARY 19
| Joker | Slots | Max | Effect | Equipped on |
|---|---|---|---|---|
| 5 | 1 | Gain +1% damage per 1 shield point, up to 80% | Quad Cylinder, Shotgun, Long Ranger, Minigun, Leveredge, Revolver, Bow, Dual Revolvers, Sheriff Star, Knuckles, Boomerang, Banjo, Lasso, and Jetpack | |
| 5 | 1 | Killing an enemy shortens all ongoing spell cooldowns by 0.5% | Hero | |
| 5 | 1 | +50% chance not to consume ammo while standing still | Quad Cylinder, Shotgun, Long Ranger, Minigun, Revolver, Dual Revolvers, Bow, Sheriff Star, Leveredge, and Jetpack | |
| 5 | 1 | Spells with base cooldowns of 35s or less gain -25% spell cooldown | Hero | |
| 5 | 1 | Casting a spell decreases the spell cooldown of other spells by 3 sec. to a minimum of 4 sec. | Hero | |
| 5 | 1 | Flip a coin every 10 sec. You either deal +100% or -50% weapon damage | Hero | |
| 5 | 1 | Gain +30% shield points from all sources | Hero | |
| 5 | 1 | You are small. Gain movespeed, attack speed and lower gravity | Hero | |
| 5 | 1 | +1 Dash | Hero | |
| 5 | 1 | You are big. Gain health, weapon damage and spell cooldown reduction | Hero | |
| 5 | 2 | +40% weapon and melee damage, but -25% HP | Hero | |
| 5 | 1 | You are bigger. Gain +25% HP | Hero | |
| 5 | 1 | Gain +7% damage and attack speed for every distinct joker rarity equipped on the weapon | Quad Cylinder, Shotgun, Minigun, Long Ranger, Leveredge, Revolver, Dual Revolvers, Sheriff Star, Knuckles, Banjo, Lasso, and Bow | |
| 5 | 1 | Per mission, the weapon gains +0.3% attack speed for every 50 damage dealt | Quad Cylinder, Shotgun, Long Ranger, Revolver, Dual Revolvers, Bow, Minigun, Sheriff Star, and Leveredge | |
| 5 | 1 | The fired bullet ricochets, with a 30% chance to automatically hit a nearby enemy | Quad Cylinder, Long Ranger, Minigun, Revolver, Dual Revolvers, and Leveredge | |
| 5 | 1 | +1% damage and attack speed per 3% bonus move speed, up to +40% | Quad Cylinder, Shotgun, Minigun, Long Ranger, Leveredge, Revolver, Dual Revolvers, Sheriff Star, Knuckles, Banjo, Lasso, and Bow | |
| 5 | 1 | -20% spell cooldown, but spells are randomized on each cast | Hero | |
| 5 | 1 | Utility pickups are disabled. Your utility automatically refills after 90 sec. | Hero | |
| 5 | 1 | The weapon gains +4% lifesteal | Quad Cylinder, Shotgun, Minigun, Long Ranger, Leveredge, Revolver, Dual Revolvers, Sheriff Star, Bow, Knuckles, Banjo, Lasso, Boomerang, and Jetpack |
UNIQUE 29
| Joker | Slots | Max | Effect | Equipped on |
|---|---|---|---|---|
| 5 | 1 | +30% weakspot damage and piercing bullets while aiming | Quad Cylinder | |
| 4 | 1 | Hold the slam attack longer to release a more powerful blow | Banjo | |
| 3 | 1 | The boomerang is twice as big and passes through the shields | Boomerang | |
| 4 | 1 | Double the fuel ammo, but half the flight duration | Jetpack | |
| 4 | 1 | Consecutive shots without missing grant +10% damage, stacking up to +50% | Leveredge | |
| 2 | 1 | Reloading no longer wastes ammo | Dual Revolvers | |
| 5 | 1 | The minigun has a 30% chance to fire a random elemental bullet instead of a regular one | Minigun | |
| 3 | 1 | Fire mid-reload at the right moment to chain-fire all bullets | Revolver | |
| 3 | 1 | Taking HP damage generates charge and grants +30% attack speed for 2 sec. | Knuckles | |
| 3 | 1 | The charged attack propels you backwards and applies Frost to enemies | Knuckles | |
| 5 | 1 | Every weakspot hit reduces the cooldown of your spells by 2 sec. | Long Ranger | |
| 4 | 1 | While your kill counter is above 10, the minigun fires twice as fast | Minigun | |
| 5 | 1 | Every 8 bullets fired, shoot 2 homing bullets at nearby enemies | Quad Cylinder | |
| 5 | 1 | Divebomb is replaced with a hover boost that costs fuel and swaps to your main weapon | Jetpack | |
| 4 | 1 | +2 Jumps while holding the Sheriff Stars | Sheriff Star | |
| 4 | 1 | Doubles the lingering time. Combines with Lingering Time upgrade | Boomerang | |
| 5 | 1 | Gain an extra chord per hit and a wider healing zone, but lose the slam attack | Banjo | |
| 3 | 1 | Bullets mark enemies for 5 sec. Marked enemies take +15% damage | Revolver | |
| 6 | 1 | Weakspot hits cause an explosion | Long Ranger | |
| 5 | 1 | Shoots an extra pellet for every 4 missing shots in the magazine | Shotgun | |
| 5 | 1 | Charge for 2 sec. to fire 3 arrows in a cone. Attack speed reduces charge time | Bow | |
| 4 | 1 | The first 3 bullets in your magazine have 100% accuracy and shoot further away | Shotgun | |
| 3 | 1 | Gain +100% pickup range. Gain +30% move speed while holding the Sheriff Stars | Sheriff Star | |
| 3 | 1 | The charged attack grants +50% move speed and lets you fly | Lasso | |
| 3 | 1 | Casting a spell instantly fills your charge bar | Lasso | |
| 4 | 1 | Instantly reload 2 bullets from your reserve ammo on kill | Leveredge | |
| 2 | 1 | Reload explosions now leave puddles on the ground | Dual Revolvers | |
| 2 | 1 | Your jetpack trail leaves elemental puddles | Jetpack | |
| 4 | 1 | Charge for 4 sec. to fire a massive explosive arrow. Attack speed reduces charge time | Bow |