Boomerang
Flies out, bullies enemies for a while, then swings back for another round.
No ammo needed, perfect for an eco-friendly loadout.
Plan a build with Boomerang
Elements
A sidearm applies an element on hit, chosen among these four:
Upgrades
Up to 26 upgrade points : one every 2 levels up to 20 at level 40, plus 6 bought at the prestige shop.
| Stat | Per point | Max points | Max bonus |
Damage | +5% | 8 | +40% |
Lifesteal | +1% | 5 | +5% |
Draw Speed | +30% | 3 | +90% |
Lingering Time | +10% | 5 | +50% |
Range | +15% | 5 | +75% |
Unique jokers
The Unique jokers belong to this weapon : each one is unlocked by reaching a weapon level.
| Joker | Level | Slots | Effect |
LINGERING THROW | 30 | 4 | Doubles the lingering time. Combines with Lingering Time upgrade |
CHONKY THROW | 40 | 3 | The boomerang is twice as big and passes through the shields |
Jokers (25)
NORMAL 5
| Joker | Slots | Max | Effect |
CHICKSHOT |
1 |
2 |
+50% chance for attacks to make chicken sounds. Useless! |
GOLD TOOTH |
1 |
10 |
+10% chance for enemies to drop 1 gold nugget upon death |
HEAVY WEAPON |
1 |
2 |
+10% damage, but +30% gravity while the weapon is active |
PANIC ATTACK |
1 |
1 |
When you take HP damage, gain +20% damage for 3 sec. |
QUICKDRAW |
1 |
2 |
+40% swap speed |
FINE 8
| Joker | Slots | Max | Effect |
ANTI-GRAVITY FALLS |
2 |
2 |
+2% chance to spawn an anti-gravity area when an enemy dies |
CACTUS DAY |
2 |
2 |
+5% chance for a Cactus Mino to spawn when an enemy dies |
CRACKSHOT |
2 |
2 |
+7% damage |
LUCKY STRIKE |
2 |
2 |
+10% chance to deal double damage per hit |
PICK PICK |
2 |
2 |
+10% chance on hit to spawn damaging pickaxes on the target |
PRECIOUS RUSH |
2 |
2 |
+10% chance for a speed-boosting ring to spawn when an enemy dies |
RUN & GUN |
2 |
6 |
+30% move speed when shooting |
SHROOM GRAVE |
2 |
2 |
+10% chance for a shroom to spawn when an enemy dies |
MYTHIC 2
| Joker | Slots | Max | Effect |
EXECUTE |
4 |
1 |
Your hits instantly kill enemies below 20% HP, except elites and bosses |
RIPOSTE |
4 |
2 |
After your shield absorbs a hit, your next attack deals +100% damage |
LEGENDARY 2
| Joker | Slots | Max | Effect |
ALL MIGHTY |
5 |
1 |
Gain +1% damage per 1 shield point, up to 80% |
VAMPIRE |
5 |
1 |
The weapon gains +4% lifesteal |
UNIQUE 2
| Joker | Slots | Max | Effect |
CHONKY THROW |
3 |
1 |
The boomerang is twice as big and passes through the shields |
LINGERING THROW |
4 |
1 |
Doubles the lingering time. Combines with Lingering Time upgrade |