Hero
The hero has its own level, upgrade points and joker slots, like the weapons.
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Upgrades
Up to 26 upgrade points : one every 2 levels up to 20 at level 40, plus 6 bought at the prestige shop.
| Stat | Per point | Max points | Max bonus |
Ammo Bag | +5% | 16 | +80% |
Health | +5 | 6 | +30 |
Spell Cooldown Reduction | +2% | 6 | +12% |
Speed | +4% | 6 | +24% |
Jump Height | +7% | 6 | +42% |
Jokers (69)
FINE 15
| Joker | Slots | Max | Effect |
BOUNCING BALL |
2 |
2 |
+15% damage airborne |
CARE PACKAGE |
2 |
2 |
+1 Utility Ammo |
CHAD |
2 |
1 |
Reveals the position of the Wandering Trader and get a 20% discount. You deserve it |
FIGHT OR FLIGHT |
2 |
2 |
Taking HP damage grants +20% melee speed for 3 sec. |
FIST FIGHT |
2 |
4 |
Your bare hands hits are more powerful |
GOLD PROSPECTOR |
2 |
1 |
Increase your acquired Gold by 20% at the end of a mission |
HOP |
2 |
1 |
+20% jump height |
MEDICARD |
2 |
1 |
Picking up a joker heals for a bonus +35HP |
PRICKLY PEAR |
2 |
1 |
When HP hit, deal the same damage +15 back to the attacker |
RAGE |
2 |
1 |
Upon reaching 25% HP, release a wave that burns nearby enemies (cooldown: 60 sec.) |
SCOUT'S HONOR |
2 |
1 |
After 10 sec. without taking damage, your shield is set to a minimum of 10 shield points |
SOUL REAPER |
2 |
1 |
Increase your acquired Souls by 20% at the end of a mission |
SOUL SIPHON |
2 |
2 |
Increased pick up range and heals for +2 HP when picking up a soul |
SPEEDY GUNZALES |
2 |
2 |
+10% move speed |
WELL FED |
2 |
2 |
+7 HP |
PRIME 12
| Joker | Slots | Max | Effect |
APPRENTICE |
3 |
1 |
-10% spell cooldown |
CHEAPSKATE |
3 |
2 |
Gain +1 HP for every 15 Gold in your mission inventory, up to +20 HP |
CHONKY |
3 |
2 |
+20% damage, but +15% gravity |
DISGRACE |
3 |
1 |
Gain +30% movement speed. Your horse does not want to be with you |
FINAL EMBER |
3 |
1 |
While at or below 30% HP, your hits are electrified |
GREAT WALL |
3 |
1 |
Reduce all damage taken by 10% when shielded |
HEALTHY BOI |
3 |
2 |
While at full HP, gain +20% move speed, reload speed, and attack speed |
LAST BASTION |
3 |
1 |
Upon reaching 25% HP, gain +50 shield (cooldown: 60 sec.) |
LAZY |
3 |
1 |
Ammo pickups are disabled. Gain 10% of max ammo every 12 sec. |
MAGIC FRIENDSHIP |
3 |
2 |
Passively regain 0.5 HP per second while near allies |
SOUL EATER |
3 |
2 |
Picking up a soul grants 20% damage and reload speed for 5 sec. |
STONKS |
3 |
1 |
+20% chance that opening a chest gives you a random Joker |
MYTHIC 19
| Joker | Slots | Max | Effect |
ACID MASTERY |
4 |
1 |
Gain -10% Acid spells cooldown per equipped Acid spell |
CACTUS MASTERY |
4 |
1 |
Gain -10% Cactus spells cooldown per equipped Cactus spell |
COLD BLOODED |
4 |
1 |
Your melee attacks freeze enemies, consuming 3 shield points per enemy |
DEATH'S DANCE |
4 |
1 |
Your shield decreases 30% less quickly |
ELEC MASTERY |
4 |
1 |
Gain -10% Elec spells cooldown per equipped Elec spell |
EXTRA JUMP |
4 |
2 |
+1 Jump |
FROST MASTERY |
4 |
1 |
Gain -10% Frost spells cooldown per equipped Frost spell |
HIT ME |
4 |
1 |
Heal 0.75 HP per second for 20 sec. after being hit |
HOARDER |
4 |
1 |
+15% chance that collecting a Joker makes another random one appear |
JOKER DEALER |
4 |
1 |
Gain +1 HP for each active Joker |
LAST STAND |
4 |
1 |
While at or below 30% HP, reduce all damage taken by -30% and gain 10% melee lifesteal |
LIFE PACT |
4 |
2 |
Kills heal you for 2 HP, but max. HP is reduced by 30% |
MOON GRAVITY |
4 |
2 |
-25% gravity |
PYRO MASTERY |
4 |
1 |
Gain -10% Pyro spells cooldown per equipped Pyro spell |
SECOND WIND |
4 |
1 |
Heal 50 HP instead of dying to a fatal hit (cooldown: 180 sec.) |
THICK SKIN |
4 |
1 |
Reduce all damage taken by 20%, but receive -30% healing |
TIN MAN |
4 |
1 |
Excess healing converts into shield points, up to +15 SP |
VOODOO MASTERY |
4 |
1 |
Gain -10% Voodoo spells cooldown per equipped Voodoo spell |
WEST WIZARD |
4 |
1 |
Gain -30% spell cooldown, but -30% HP |
LEGENDARY 12
| Joker | Slots | Max | Effect |
BATTLEMAGE |
5 |
1 |
Killing an enemy shortens all ongoing spell cooldowns by 0.5% |
CANTRIP ONE-TRICK |
5 |
1 |
Spells with base cooldowns of 35s or less gain -25% spell cooldown |
CAST AWAY |
5 |
1 |
Casting a spell decreases the spell cooldown of other spells by 3 sec. to a minimum of 4 sec. |
COINFLIP |
5 |
1 |
Flip a coin every 10 sec. You either deal +100% or -50% weapon damage |
DOUBLE DOWN |
5 |
1 |
Gain +30% shield points from all sources |
DWARF Only in mission |
5 |
1 |
You are small. Gain movespeed, attack speed and lower gravity |
EXTRA DASH Only in mission |
5 |
1 |
+1 Dash |
GIANT Only in mission |
5 |
1 |
You are big. Gain health, weapon damage and spell cooldown reduction |
GLASS CANNON |
5 |
2 |
+40% weapon and melee damage, but -25% HP |
GOLIATH |
5 |
1 |
You are bigger. Gain +25% HP |
SPELL ROULETTE |
5 |
1 |
-20% spell cooldown, but spells are randomized on each cast |
TOOLBOX |
5 |
1 |
Utility pickups are disabled. Your utility automatically refills after 90 sec. |